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Auror Guides Professions

Auror

What is a Auror?

Auror is the occupational title of any witch or wizard serving as a member of an elite unit of highly-trained, specialist officers tasked with upholding the law and protecting the magical communities in their respective countries from large-scale threats, and is employed by the wizarding governing bodies of many European countries, as well as the United States. In Great Britain, Aurors work for the Ministry of Magic while in North America, they answer to the Magical Congress of the United States of America.

Auror training is extremely difficult and intensive, so there are few qualified applicants. As Aurors of different countries deals with different high-risk situations that are most prominent to them, their training and areas of responsibility might vary greatly depending on the type of threats for which they are prepared and the magical education they received beforehand. In Britain, for example, the Aurors are trained to investigate crimes related to the Dark Arts, and to apprehend or detain dark wizards and witches.

In the United States however, they seem to go up against any criminal posing a significant threat. When working for the Major Investigation Department, using a number of magical tools and devices such as the Real-Time Hex Indicator map and the USA Spell Contraventions map to track down illegal or especially flamboyant use of magic that may pose a threat to the International Statute of Wizarding Secrecy. Also, unlike their British counterpart, the American Aurors are divided into several divisions around North America to keep the peace, as opposed to all working within the same one.

Aurors are, essentially, the wizarding world equivalent of police officers and military (as they serve in both roles for Muggles).

According to Minerva McGonagall, no Auror had been taken on by the Ministry of Magic for three years prior to 1995, though Nymphadora Tonks stated that she qualified the year before, meaning she was probably one of the last candidates taken on. The head of the British Auror Office (as of 2007) was Harry Potter, but he left to become Head of Department of Magical Law Enforcement by 2019.

Auror is a combat focused profession that specializes in dealing with dark wizards, spell casting and dealing straight out damage. Aurors are lead by the legendary Harry Potter.

Wizards Unite Professions
Wizards Unite Professions

“A few notes about skill tree nodes in Wizards Unite:

  • Some nodes provide passive buffs, while others can unlock completely new abilities
  • Some nodes can be upgraded more times than once
  • You don’t have to unlock all nodes in order to get to the bottom of the skill tree

Players can freely switch between professions and it is highly advised to do so in Fortresses. Fortresses require multifaceted teams to complete and it’s not expected that you will be able to complete them with a single Profession team.”


Strengths and Weaknesses of Auror Profession in Wizards Unite

“Aurors are very effective at fighting Dark Forces type enemies but are at a disadvantage fighting Beasts type enemies.

Aurors are capable of putting out the most damage in combat out of all three professions. However, unlike the other two professions, they are unable to heal themselves. As such, Aurors are very reliant on health-restoring potions for sustain.”

Auror Guide to Active Skills

Credits for the information listed at the end of the page.

Effect
The Weakening HexImpair a Foe by lowering their Power
Improved Weakness HexCan be levelled two times (total of -10% Foe Power)   

Level 1: -5% Foe Power 
Level 2: -5% Foe Power  
Weakness Hex MaximaCan be levelled three times (total of -15% Foe Power):   

Level 1: -5% Foe Power 
Level 2: -5% Foe Power 
Level 3: -5% Foe Power
Weakness Hex MasteryCan be levelled 2 times 

Level 1: -10% Foe Defence, Dodge and Defence Breach 
Level 2: -10% Foe Defence, Dodge and Counter Jinxes

The Bat-Bogey HexReduce a single Foe’s Stamina by a small amount
Ferocious Bat-Bogey HexReduce Foe Stamina by -2
The Confusion HexImpair a Foe that lowers their Defense, Evasiveness, and Counter Jinxes
Confusion Hex RepetitionsCan be levelled two times 

Level 1: -10% Foe Defence, Dodge, Defence Breach
Level 2: -10% Foe Defence, Dodge, Counter Jinxes

The Focus CharmTransfer Focus from yourself to a Teammate

Auror Guide to Passive Skills

“This section lists all the active skills from the skill tree from top to bottom. Credits for the information listed at the end of the page. Credits for the information listed at the end of the page.”

Effect
The Auror Advantage+10  Power v.s. Foes with <50% Stamina
Protego PracticeCan be levelled two times (total of +3% Protego Power)   

Level 1: +1% Protego Power 
Level 2: +2% Protego Power  
The Flitwick MethodCan be levelled two times (total of +4 Power)   

Level 1: +2 Power 
Level 2: +2 Power
Third PositionCan be levelled four times (total of +8 Power)   

Level 1: +2 Power 
Level 2: +2 Power 
Level 3: +2 Power 
Level 4: +2 Power
Field TrainingCan be levelled three times (total of +4% Precision)   

Level 1: +1% Precision 
Level 2: +1% Precision 
Level 3: +2% Precision
Resilience TrainingCan be levelled three times (total of +21 Stamina)   

Level 1: +6 Stamina 
Level 2: +7 Stamina 
Level 3: +8 Stamina
Auror’s HandbookCan be levelled two times (total of +15 Stamina)   

Level 1: +7 Stamina 
Level 2: +8 Stamina  
Steel ConvictionCan be levelled two times (total of +2 Maximum Focus)   

Level 1: +1 Maximum Focus 
Level 2: +1 Maximum Focus  
Method in the Mad-EyeCan be levelled three times (total of +25 Stamina)   

Level 1: +7 Stamina 
Level 2: +8 Stamina 
Level 3: +10 Stamina
Playing Dirty+10% Defence vs Foes with at less than 50% Stamina
Mind the GapsCan be levelled five times (total of +9% Precision)   

Level 1: +1% Precision 
Level 2: +1% Precision 
Level 3: +2% Precision 
Level 4: +2% Precision 
Level 5: +3% Precision
Gawaining ExperienceCan be levelled two times (total of +19 Stamina)   

Level 1: +9 Stamina 
Level 2: +10 Stamina
Self ReflectionCan be levelled four times (total of +22% Critical Power)   

Level 1: +4% Critical Power 
Level 2: +5% Critical Power 
Level 3: +6% Critical Power 
Level 4: +7% Critical Power
The DuellistsCan be levelled four times (total of +9 Power)   

Level 1: +2 Power 
Level 2: +2 Power 
Level 3: +2 Power 
Level 4: +3 Power
Duelling In The Dark+1 Initial Focus
Somatic CastingCan be levelled three times (total of +7 Power)   

Level 1: +2 Power 
Level 2: +2 Power 
Level 3: +3 Power
Full Body FitnessCan be levelled three times (total of +31 Stamina)   

Level 1: +9 Stamina 
Level 2: +10 Stamina 
Level 3: +12 Stamina
Punishment PrincipleCan be levelled four times (total of +10 Power)   

Level 1: +2 Power 
Level 2: +2 Power 
Level 3: +3 Power 
Level 4: +3 Power
Duelling dummyCan be levelled two times (total of +6 Power)   

Level 1: +3 Power 
Level 2: +3 Power
An UnforgivableCan be levelled four times (total of +46 Stamina)   

Level 1: +9 Stamina 
Level 2: +10 Stamina 
Level 3: +12 Stamina 
Level 4: +15 Stamina
Walden MacnairCan be levelled three times (total of +9 Power)   

Level 1: +3 Power 
Level 2: +3 Power 
Level 3: +3 Power
Constant VigilanceCan be levelled three times (total of +3 Maximum Focus)   

Level 1: +1 Maximum Focus 
Level 2: +1 Maximum Focus 
Level 3: +1 Maximum Focus
To Protect And ServeCan be levelled four times (total of +29% Proficiency Power)   

Level 1: +5% Proficiency Power 
Level 2: +6% Proficiency Power 
Level 3: +8% Proficiency Power 
Level 4: +10% Proficiency Power
Dancing With Dummies+35% Precision vs Foes with 100% Stamina
Hidden GemCan be levelled two times (total of +15% Defence)   

Level 1: +6% Defence 
Level 2: +9% Defence
Practice RangeCan be levelled three times (total of +15% Accuracy)   

Level 1: +3% Accuracy 
Level 2: +5% Accuracy 
Level 3: +7% Accuracy
Diggles’ Discriminating DiscourseCan be levelled five times (total of +32% Defence Breach)   

Level 1: +3% Defence Breach 
Level 2: +4% Defence Breach 
Level 3: +5% Defence Breach 
Level 4: +8% Defence Breach 
Level 5: +12% Defence Breach
The Criminal MindCan be levelled four times (total of +38% Proficiency Power)   

Level 1: +7% Proficiency Power 
Level 2: +8% Proficiency Power 
Level 3: +10% Proficiency Power 
Level 4: +13% Proficiency Power
Battle InstinctCan be levelled three times (total of +7% Precision)   

Level 1: +2% Precision 
Level 2: +2% Precision 
Level 3: +3% Precision
Creatures ElectiveCan be levelled three times (total of +7% Precision)   

Level 1: +6% Deficiency Defence 
Level 2: +8% Deficiency Defence 
Level 3: +11% Deficiency Defence
Advanced GuardCan be levelled three times (total of +7% Protego Power)   

Level 1: +2% Protego Power 
Level 2: +2% Protego Power 
Level 3: +3% Protego Power
History of the Dark ArtsCan be levelled five times (total of +61% Proficiency Power)   

Level 1: +8% Proficiency Power 
Level 2: +9% Proficiency Power 
Level 3: +11% Proficiency Power 
Level 4: +14% Proficiency Power 
Level 5: +19% Proficiency Power
Thieves’ Survival GuideCan be levelled four times (total of +10% Precision)   

Level 1: +2% Precision 
Level 2: +2% Precision 
Level 3: +3% Precision 
Level 4: +3% Precision
Knowledge and UnderstandingCan be levelled two times (total of +25% Deficiency Defence Power)   

Level 1: +11% Deficiency Defence 
Level 2: +14% Deficiency Defence
Into The FireCan be levelled three times (total of +39 Stamina)   

Level 1: +11 Stamina 
Level 2: +13 Stamina 
Level 3: +15 Stamina
Best-Laid Plans+1 Initial Focus
Accelerating BlastCan be levelled three times (total of +22% Critical Power)   

Level 1: +6% Critical Power 
Level 2: +7% Critical Power 
Level 3: +9% Critical Power
Light and Shadow RoomCan be levelled three times (total of +26% Critical Power)   

Level 1: +7% Critical Power 
Level 2: +9% Critical Power 
Level 3: +10% Critical Power
Expanding RepertoireCan be levelled four times (total of +13 Power)   

Level 1: +3 Power 
Level 2: +3 Power 
Level 3: +3 Power 
Level 4: +4 Power
Fashion ForwardCan be levelled two times (total of +24% Defence)   

Level 1: +10% Defence 
Level 2: +14% Defence
Perfect FormCan be levelled four times (total of +14 Power)   

Level 1: +3 Power 
Level 2: +3 Power 
Level 3: +4 Power 
Level 4: +4 Power
The Trick With Death Eaters+25% Precision vs Death Eaters
First Strike+50% Critical Power vs Foes with 100% Stamina
Full Moon Hunter+30% Defence Breach vs Werewolves
Harry Potter Wizards Unite - Auror Guide and Skill Build

Sources: wizardsunitehub, harrypotterfandom ,ice9x , anthonyberkers , quazii

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